Added additional builds of LLVM
holdingarea/llvm/llvm-2.7 now contains the following builds of LLVM 2.7:
* VS2005 debug
* VS2005 release
* VS2008 debug
* VS2008 release
Note that only the LLVM libraries are segregated according to compiler and
build target. Single copies of the include and bin directories are provided.
The LLVM executables are from a VS2005 release build.
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "GLESDesktopGL.h"
#include "glesInternal.h"
#include "EGLInterface.h"
#include <iostream>
// Load function via EGL interface
#define LOAD(func) do \
{ \
*reinterpret_cast<void**>(&func) = iFace->GetHostProcAddress(#func); \
if(func == NULL) \
{ \
std::cerr << "Symbol " << #func << " not found" << std::endl; \
success = false; \
} \
} while(0)
GLESDesktopGL::GLESDesktopGL() :
m_loaded(false)
{
}
bool GLESDesktopGL::Load()
{
if( m_loaded )
{
return true;
}
bool success = true;
IGLEStoEGLInterface* iFace = EGLtoGLESInterface::GetEGLInterface();
LOAD(glActiveTexture);
LOAD(glAlphaFunc);
LOAD(glBegin);
LOAD(glBindBuffer);
LOAD(glBindTexture);
LOAD(glBlendFunc);
LOAD(glBufferData);
LOAD(glBufferSubData);
LOAD(glClear);
LOAD(glClearColor);
LOAD(glClearDepth);
LOAD(glClearStencil);
LOAD(glClientActiveTexture);
LOAD(glClipPlane);
LOAD(glColor4d);
LOAD(glColor4f);
LOAD(glColor4fv);
LOAD(glColor4ub);
LOAD(glColor4ubv);
LOAD(glColorMask);
LOAD(glColorPointer);
LOAD(glCompressedTexImage2D);
LOAD(glCompressedTexSubImage2D);
LOAD(glCopyTexImage2D);
LOAD(glCopyTexSubImage2D);
LOAD(glCullFace);
LOAD(glDeleteBuffers);
LOAD(glDeleteTextures);
LOAD(glDepthFunc);
LOAD(glDepthMask);
LOAD(glDepthRange);
LOAD(glDisable);
LOAD(glDisableClientState);
LOAD(glDrawArrays);
LOAD(glDrawElements);
LOAD(glEnable);
LOAD(glEnableClientState);
LOAD(glEnd);
LOAD(glFinish);
LOAD(glFlush);
LOAD(glFogf);
LOAD(glFogfv);
LOAD(glFrontFace);
LOAD(glFrustum);
LOAD(glGenBuffers);
LOAD(glGenTextures);
LOAD(glGetBooleanv);
LOAD(glGetBufferParameteriv);
LOAD(glGetClipPlane);
LOAD(glGetDoublev);
LOAD(glGetError);
LOAD(glGetFloatv);
LOAD(glGetIntegerv);
LOAD(glGetLightfv);
LOAD(glGetMaterialfv);
LOAD(glGetPointerv);
LOAD(glGetString);
LOAD(glGetTexEnvfv);
LOAD(glGetTexEnviv);
LOAD(glGetTexParameterfv);
LOAD(glGetTexParameteriv);
LOAD(glHint);
LOAD(glIsBuffer);
LOAD(glIsEnabled);
LOAD(glIsTexture);
LOAD(glLightf);
LOAD(glLightfv);
LOAD(glLightModelf);
LOAD(glLightModelfv);
LOAD(glLineWidth);
LOAD(glLoadIdentity);
LOAD(glLoadMatrixf);
LOAD(glLogicOp);
LOAD(glMaterialf);
LOAD(glMaterialfv);
LOAD(glMultiTexCoord2fv);
LOAD(glMultiTexCoord2sv);
LOAD(glMultiTexCoord3fv);
LOAD(glMultiTexCoord3sv);
LOAD(glMultiTexCoord4fv);
LOAD(glMultiTexCoord4sv);
LOAD(glMultiTexCoord4f);
LOAD(glMultMatrixf);
LOAD(glNormal3f);
LOAD(glNormal3fv);
LOAD(glNormal3sv);
LOAD(glOrtho);
LOAD(glPointParameterf);
LOAD(glPointParameterfv);
LOAD(glPointSize);
LOAD(glPolygonOffset);
LOAD(glRotatef);
LOAD(glScalef);
LOAD(glTexEnvf);
LOAD(glTexEnvfv);
LOAD(glTexParameterf);
LOAD(glTexParameterfv);
LOAD(glMatrixMode);
LOAD(glNormalPointer);
LOAD(glPixelStorei);
LOAD(glPopMatrix);
LOAD(glPushMatrix);
LOAD(glReadPixels);
LOAD(glSampleCoverage);
LOAD(glScissor);
LOAD(glShadeModel);
LOAD(glStencilFunc);
LOAD(glStencilMask);
LOAD(glStencilOp);
LOAD(glTexCoordPointer);
LOAD(glTexEnvi);
LOAD(glTexEnviv);
LOAD(glTexImage2D);
LOAD(glTexParameteri);
LOAD(glTexParameteriv);
LOAD(glTexSubImage2D);
LOAD(glTranslatef);
LOAD(glVertex2fv);
LOAD(glVertex2sv);
LOAD(glVertex3fv);
LOAD(glVertex3sv);
LOAD(glVertex4fv);
LOAD(glVertex4sv);
LOAD(glVertexPointer);
LOAD(glViewport);
LOAD(glDrawPixels);
m_loaded = success;
return success;
}
#undef LOAD