Added additional builds of LLVM
holdingarea/llvm/llvm-2.7 now contains the following builds of LLVM 2.7:
* VS2005 debug
* VS2005 release
* VS2008 debug
* VS2008 release
Note that only the LLVM libraries are segregated according to compiler and
build target. Single copies of the include and bin directories are provided.
The LLVM executables are from a VS2005 release build.
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "GLESContext.h"
#include "GLESTexture.h"
GLESContext::GLESContext(void* nativeContext) :
m_nativeContext(nativeContext),
m_texCoordArray(NULL),
m_initialized(false)
{
}
GLESContext::~GLESContext()
{
delete[] m_texCoordArray;
{
BufferMap::iterator iter;
for(iter = m_buffers.begin(); iter != m_buffers.end(); ++iter)
{
delete iter->second;
}
}
{
TextureMap::iterator iter;
for(iter = m_textures.begin(); iter != m_textures.end(); ++iter)
{
delete iter->second;
}
}
}
bool GLESContext::Initialize()
{
GLES_ASSERT(!m_initialized);
if(!m_dgl.Load())
{
return false;
}
// Initialize state.
m_error = GL_NO_ERROR;
m_clientActiveTexture = 0;
m_arrayBufferBinding = 0;
m_elementArrayBufferBinding = 0;
m_enabledArrays = 0;
int maxTextureUnits;
int maxClipPlanes;
int maxLights;
m_dgl.glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextureUnits);
m_dgl.glGetIntegerv(GL_MAX_CLIP_PLANES, &maxClipPlanes);
m_dgl.glGetIntegerv(GL_MAX_LIGHTS, &maxLights);
// The maximum number of texture units supported by the wrapper depends on the number
// of bits in the array state variable (four bits are used by vertex, normal, color
// and point size arrays).
m_maxTextureUnits = GLES_MIN(maxTextureUnits, sizeof(m_enabledArrays) * 8 - 4);
m_maxClipPlanes = maxClipPlanes;
m_maxLights = maxLights;
int maxTextureSize;
m_dgl.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
m_maxTextureLevel = glesLog2(maxTextureSize);
m_texCoordArray = GLES_NEW GLESArray[m_maxTextureUnits];
if(m_texCoordArray == NULL)
{
return false;
}
// Create texture named zero.
BindTexture(0);
m_initialized = true;
return true;
}
GLenum GLESContext::GetHostError()
{
GLenum host_error = m_dgl.glGetError();
if(host_error != GL_NO_ERROR)
{
m_error = host_error;
}
return host_error;
}
GLESArray& GLESContext::TexCoordArray(unsigned int texture)
{
GLES_ASSERT(texture >= 0 && texture < m_maxTextureUnits);
return m_texCoordArray[texture];
}
GLESArray& GLESContext::TexCoordArray()
{
return m_texCoordArray[m_clientActiveTexture];
}
const GLESArray& GLESContext::TexCoordArray(unsigned int texture) const
{
GLES_ASSERT(texture >= 0 && texture < m_maxTextureUnits);
return m_texCoordArray[texture];
}
const GLESArray& GLESContext::TexCoordArray() const
{
return m_texCoordArray[m_clientActiveTexture];
}
void GLESContext::SetVertexArray(int size, GLenum type, int stride, const void *pointer)
{
m_vertexArray = GLESArray(size, type, stride, const_cast<void*>(pointer), m_buffers[m_arrayBufferBinding]);
}
void GLESContext::SetNormalArray(GLenum type, int stride, const void *pointer)
{
m_normalArray = GLESArray(3, type, stride, const_cast<void*>(pointer), m_buffers[m_arrayBufferBinding]);
}
void GLESContext::SetColorArray(int size, GLenum type, int stride, const void *pointer)
{
m_colorArray = GLESArray(size, type, stride, const_cast<void*>(pointer), m_buffers[m_arrayBufferBinding]);
}
void GLESContext::SetPointerSizeArray(GLenum type, int stride, const void *pointer)
{
m_pointSizeArray = GLESArray(1, type, stride, const_cast<void*>(pointer), m_buffers[m_arrayBufferBinding]);
}
void GLESContext::SetTexCoordArray(int size, GLenum type, int stride, const void *pointer)
{
m_texCoordArray[m_clientActiveTexture] = GLESArray(size, type, stride,
const_cast<void*>(pointer), m_buffers[m_arrayBufferBinding]);
}
const GLESBuffer* GLESContext::Buffer(unsigned int buffer) const
{
BufferMap::const_iterator iter = m_buffers.find(buffer);
if(iter == m_buffers.end())
{
// Not found
return NULL;
}
return iter->second;
}
GLESBuffer* GLESContext::ArrayBuffer()
{
if(m_arrayBufferBinding)
{
return m_buffers[m_arrayBufferBinding];
}
else
{
return NULL;
}
}
GLESBuffer* GLESContext::ElementArrayBuffer()
{
if(m_elementArrayBufferBinding)
{
return m_buffers[m_elementArrayBufferBinding];
}
else
{
return NULL;
}
}
void GLESContext::ReserveBufferNames(int num, unsigned int* names)
{
GLES_ASSERT(num >= 0);
unsigned int candidate = 1;
while(num && candidate > 0)
{
if(m_buffers.find(candidate) == m_buffers.end())
{
m_buffers[candidate] = NULL;
names[num-1] = candidate;
num--;
}
candidate++;
}
}
void GLESContext::DeleteBuffer(unsigned int buffer)
{
if(m_vertexArray.BufferName() == buffer)
{
m_vertexArray.ReleaseBuffer();
}
if(m_normalArray.BufferName() == buffer)
{
m_normalArray.ReleaseBuffer();
}
if(m_colorArray.BufferName() == buffer)
{
m_colorArray.ReleaseBuffer();
}
for(unsigned int i = 0; i < m_maxTextureUnits; i++)
{
if(m_texCoordArray[i].BufferName() == buffer)
{
m_texCoordArray[i].ReleaseBuffer();
}
}
if(m_arrayBufferBinding == buffer)
{
m_arrayBufferBinding = 0;
}
delete Buffer(buffer);
m_buffers.erase(buffer);
}
bool GLESContext::BindArrayBuffer(unsigned int buffer)
{
if(buffer != 0 && Buffer(buffer) == NULL)
{
// A new buffer must be created
m_buffers[buffer] = GLES_NEW GLESBuffer(buffer);
if(m_buffers[buffer] == NULL)
{
return false;
}
}
m_arrayBufferBinding = buffer;
return true;
}
bool GLESContext::BindElementArrayBuffer(unsigned int buffer)
{
if(buffer != 0 && Buffer(buffer) == NULL)
{
// A new buffer must be created
m_buffers[buffer] = GLES_NEW GLESBuffer(buffer);
if(m_buffers[buffer] == NULL)
{
return false;
}
}
m_elementArrayBufferBinding = buffer;
return true;
}
void GLESContext::DeleteTexture(unsigned int texture)
{
if(texture == 0)
{
// The texture named zero cannot be destroyed.
return;
}
// Unbind texture.
if(m_textureBinding == texture)
{
m_textureBinding = 0;
}
delete Texture(texture);
m_textures.erase(texture);
}
bool GLESContext::BindTexture(unsigned int texture)
{
if(Texture(texture) == NULL)
{
// A new texture must be created
m_textures[texture] = GLES_NEW GLESTexture(texture);
if(m_textures[texture] == NULL)
{
return false;
}
if(!m_textures[texture]->AllocateLevels(m_maxTextureLevel))
{
delete m_textures[texture];
m_textures[texture] = NULL;
}
}
m_textureBinding = texture;
return true;
}
GLESTexture* GLESContext::Texture(unsigned int texture)
{
TextureMap::const_iterator iter = m_textures.find(texture);
if(iter == m_textures.end())
{
// Not found
return NULL;
}
return iter->second;
}
void* glesGetCurrentGLESContext()
{
void* context = EGLtoGLESInterface::GetEGLInterface()->GetGLESContext();
return context;
}