hostsupport/hostopengles20/src/texture.h
author Matt Plumtree <matt.plumtree@nokia.com>
Thu, 07 Oct 2010 13:58:22 +0100
branchbug235_bringup_0
changeset 55 09263774e342
parent 53 hostsupport/hostopengles20/src/GLES2/texture.h@c2ef9095503a
child 77 b0395290e61f
permissions -rw-r--r--
Move GLES20 source into standard locations Move Khronos headers into their respective components, to be exported by each. Remove hostthreadadapter as nothing outside of the vghwapiwrapper, which now contains the code, needs it

/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Initial Contributors:
 * Nokia Corporation - initial contribution.
 *
 * Contributors:
 *
 * Description:
 *
 */

#ifndef TEXTURE_H_
#define TEXTURE_H_

typedef enum DGLTextureType
{
	DGLES2_TEXTURE_2D,
	DGLES2_TEXTURE_CUBE_MAP
} DGLTextureType;

typedef struct DGLTextureLevel
{
	GLboolean specified;
	GLenum format;
	GLsizei width;
	GLsizei height;
	void* bound_surface; // The EGLSurface bound to this image with eglBindTexImage.
} DGLTextureLevel;

typedef struct DGLTexture
{
	struct DGLObject obj;

	DGLTextureType type;

	// One for each face in case of a cube map texture.
	int num_levels[6];
	DGLTextureLevel* levels[6];
	GLeglImageOES egl_image[6]; // EGLimage this texture is a sibling of.
} DGLTexture;

DGLTexture*			DGLTexture_create(GLuint name, DGLTextureType type, GLint num_levels);
void				DGLTexture_destroy(DGLTexture* texture);
GLboolean			DGLTexture_isComplete(const DGLTexture* texture);
GLboolean			DGLTexture_hasLevelZero(const DGLTexture* texture);
GLboolean			DGLTexture_hasLevelsOtherThanZero(const DGLTexture* texture);
DGLTextureLevel*	DGLTexture_getLevel(DGLTexture* texture, GLenum target, GLint level);
void				DGLTexture_setLevel(DGLTexture* texture, GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height);
GLeglImageOES		DGLTexture_getEGLImage(DGLTexture* texture, GLenum target);
void				DGLTexture_setEGLImage(DGLTexture* texture, GLenum target, GLeglImageOES image);
void				DGLTexture_generateMipmap(DGLTexture* texture);

#endif // TEXTURE_H_