symbian-qemu-0.9.1-12/libsdl-trunk/src/thread/win32/SDL_systhread.c
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* Win32 thread management routines for SDL */
       
    25 
       
    26 #define WIN32_LEAN_AND_MEAN
       
    27 #include <windows.h>
       
    28 
       
    29 #include "SDL_thread.h"
       
    30 #include "../SDL_thread_c.h"
       
    31 #include "../SDL_systhread.h"
       
    32 
       
    33 #ifndef SDL_PASSED_BEGINTHREAD_ENDTHREAD
       
    34 #ifndef _WIN32_WCE
       
    35 /* We'll use the C library from this DLL */
       
    36 #include <process.h>
       
    37 #endif
       
    38 
       
    39 #if __GNUC__
       
    40 typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
       
    41         unsigned (__stdcall *func)(void *), void *arg, 
       
    42         unsigned, unsigned *threadID);
       
    43 typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
       
    44 #elif defined(__WATCOMC__)
       
    45 /* This is for Watcom targets except OS2 */
       
    46 #if __WATCOMC__ < 1240
       
    47 #define __watcall
       
    48 #endif
       
    49 typedef unsigned long (__watcall *pfnSDL_CurrentBeginThread) (void *, unsigned,
       
    50         unsigned (__stdcall *func)(void *), void *arg, 
       
    51         unsigned, unsigned *threadID);
       
    52 typedef void (__watcall *pfnSDL_CurrentEndThread)(unsigned code);
       
    53 #else
       
    54 typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
       
    55         unsigned (__stdcall *func)(void *), void *arg, 
       
    56         unsigned, unsigned *threadID);
       
    57 typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
       
    58 #endif
       
    59 #endif /* !SDL_PASSED_BEGINTHREAD_ENDTHREAD */
       
    60 
       
    61 
       
    62 typedef struct ThreadStartParms
       
    63 {
       
    64   void *args;
       
    65   pfnSDL_CurrentEndThread pfnCurrentEndThread;
       
    66 } tThreadStartParms, *pThreadStartParms;
       
    67 
       
    68 static unsigned __stdcall RunThread(void *data)
       
    69 {
       
    70   pThreadStartParms pThreadParms = (pThreadStartParms)data;
       
    71   pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL;
       
    72 
       
    73   // Call the thread function!
       
    74   SDL_RunThread(pThreadParms->args);
       
    75 
       
    76   // Get the current endthread we have to use!
       
    77   if (pThreadParms)
       
    78   {
       
    79     pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread;
       
    80     SDL_free(pThreadParms);
       
    81   }
       
    82   // Call endthread!
       
    83   if (pfnCurrentEndThread)
       
    84     (*pfnCurrentEndThread)(0);
       
    85   return(0);
       
    86 }
       
    87 
       
    88 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
       
    89 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
       
    90 {
       
    91 #else
       
    92 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
       
    93 {
       
    94 #ifdef _WIN32_WCE
       
    95 	pfnSDL_CurrentBeginThread pfnBeginThread = NULL;
       
    96 	pfnSDL_CurrentEndThread pfnEndThread = NULL;
       
    97 #else
       
    98 	pfnSDL_CurrentBeginThread pfnBeginThread = _beginthreadex;
       
    99 	pfnSDL_CurrentEndThread pfnEndThread = _endthreadex;
       
   100 #endif
       
   101 #endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
       
   102 	unsigned threadid;
       
   103 	pThreadStartParms pThreadParms = (pThreadStartParms)SDL_malloc(sizeof(tThreadStartParms));
       
   104 	if (!pThreadParms) {
       
   105 		SDL_OutOfMemory();
       
   106 		return(-1);
       
   107 	}
       
   108 
       
   109 	// Save the function which we will have to call to clear the RTL of calling app!
       
   110 	pThreadParms->pfnCurrentEndThread = pfnEndThread;
       
   111 	// Also save the real parameters we have to pass to thread function
       
   112 	pThreadParms->args = args;
       
   113 
       
   114 	if (pfnBeginThread) {
       
   115 		thread->handle = (SYS_ThreadHandle) pfnBeginThread(NULL, 0, RunThread,
       
   116 				pThreadParms, 0, &threadid);
       
   117 	} else {
       
   118 		thread->handle = CreateThread(NULL, 0, RunThread, pThreadParms, 0, &threadid);
       
   119 	}
       
   120 	if (thread->handle == NULL) {
       
   121 		SDL_SetError("Not enough resources to create thread");
       
   122 		return(-1);
       
   123 	}
       
   124 	return(0);
       
   125 }
       
   126 
       
   127 void SDL_SYS_SetupThread(void)
       
   128 {
       
   129 	return;
       
   130 }
       
   131 
       
   132 Uint32 SDL_ThreadID(void)
       
   133 {
       
   134 	return((Uint32)GetCurrentThreadId());
       
   135 }
       
   136 
       
   137 void SDL_SYS_WaitThread(SDL_Thread *thread)
       
   138 {
       
   139 	WaitForSingleObject(thread->handle, INFINITE);
       
   140 	CloseHandle(thread->handle);
       
   141 }
       
   142 
       
   143 /* WARNING: This function is really a last resort.
       
   144  * Threads should be signaled and then exit by themselves.
       
   145  * TerminateThread() doesn't perform stack and DLL cleanup.
       
   146  */
       
   147 void SDL_SYS_KillThread(SDL_Thread *thread)
       
   148 {
       
   149 	TerminateThread(thread->handle, FALSE);
       
   150 }