symbian-qemu-0.9.1-12/libsdl-trunk/docs/html/sdlaudiospec.html
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    40 >SDL Library Documentation</TH
       
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    70 WIDTH="100%"></DIV
       
    71 ><H1
       
    72 ><A
       
    73 NAME="SDLAUDIOSPEC"
       
    74 ></A
       
    75 >SDL_AudioSpec</H1
       
    76 ><DIV
       
    77 CLASS="REFNAMEDIV"
       
    78 ><A
       
    79 NAME="AEN6507"
       
    80 ></A
       
    81 ><H2
       
    82 >Name</H2
       
    83 >SDL_AudioSpec&nbsp;--&nbsp;Audio Specification Structure</DIV
       
    84 ><DIV
       
    85 CLASS="REFSECT1"
       
    86 ><A
       
    87 NAME="AEN6510"
       
    88 ></A
       
    89 ><H2
       
    90 >Structure Definition</H2
       
    91 ><PRE
       
    92 CLASS="PROGRAMLISTING"
       
    93 >typedef struct{
       
    94   int freq;
       
    95   Uint16 format;
       
    96   Uint8 channels;
       
    97   Uint8 silence;
       
    98   Uint16 samples;
       
    99   Uint32 size;
       
   100   void (*callback)(void *userdata, Uint8 *stream, int len);
       
   101   void *userdata;
       
   102 } SDL_AudioSpec;</PRE
       
   103 ></DIV
       
   104 ><DIV
       
   105 CLASS="REFSECT1"
       
   106 ><A
       
   107 NAME="AEN6513"
       
   108 ></A
       
   109 ><H2
       
   110 >Structure Data</H2
       
   111 ><DIV
       
   112 CLASS="INFORMALTABLE"
       
   113 ><A
       
   114 NAME="AEN6515"
       
   115 ></A
       
   116 ><P
       
   117 ></P
       
   118 ><TABLE
       
   119 BORDER="0"
       
   120 CLASS="CALSTABLE"
       
   121 ><TBODY
       
   122 ><TR
       
   123 ><TD
       
   124 ALIGN="LEFT"
       
   125 VALIGN="TOP"
       
   126 ><TT
       
   127 CLASS="STRUCTFIELD"
       
   128 ><I
       
   129 >freq</I
       
   130 ></TT
       
   131 ></TD
       
   132 ><TD
       
   133 ALIGN="LEFT"
       
   134 VALIGN="TOP"
       
   135 >Audio frequency in samples per second</TD
       
   136 ></TR
       
   137 ><TR
       
   138 ><TD
       
   139 ALIGN="LEFT"
       
   140 VALIGN="TOP"
       
   141 ><TT
       
   142 CLASS="STRUCTFIELD"
       
   143 ><I
       
   144 >format</I
       
   145 ></TT
       
   146 ></TD
       
   147 ><TD
       
   148 ALIGN="LEFT"
       
   149 VALIGN="TOP"
       
   150 >Audio data format</TD
       
   151 ></TR
       
   152 ><TR
       
   153 ><TD
       
   154 ALIGN="LEFT"
       
   155 VALIGN="TOP"
       
   156 ><TT
       
   157 CLASS="STRUCTFIELD"
       
   158 ><I
       
   159 >channels</I
       
   160 ></TT
       
   161 ></TD
       
   162 ><TD
       
   163 ALIGN="LEFT"
       
   164 VALIGN="TOP"
       
   165 >Number of channels: 1 mono, 2 stereo</TD
       
   166 ></TR
       
   167 ><TR
       
   168 ><TD
       
   169 ALIGN="LEFT"
       
   170 VALIGN="TOP"
       
   171 ><TT
       
   172 CLASS="STRUCTFIELD"
       
   173 ><I
       
   174 >silence</I
       
   175 ></TT
       
   176 ></TD
       
   177 ><TD
       
   178 ALIGN="LEFT"
       
   179 VALIGN="TOP"
       
   180 >Audio buffer silence value (calculated)</TD
       
   181 ></TR
       
   182 ><TR
       
   183 ><TD
       
   184 ALIGN="LEFT"
       
   185 VALIGN="TOP"
       
   186 ><TT
       
   187 CLASS="STRUCTFIELD"
       
   188 ><I
       
   189 >samples</I
       
   190 ></TT
       
   191 ></TD
       
   192 ><TD
       
   193 ALIGN="LEFT"
       
   194 VALIGN="TOP"
       
   195 >Audio buffer size in samples</TD
       
   196 ></TR
       
   197 ><TR
       
   198 ><TD
       
   199 ALIGN="LEFT"
       
   200 VALIGN="TOP"
       
   201 ><TT
       
   202 CLASS="STRUCTFIELD"
       
   203 ><I
       
   204 >size</I
       
   205 ></TT
       
   206 ></TD
       
   207 ><TD
       
   208 ALIGN="LEFT"
       
   209 VALIGN="TOP"
       
   210 >Audio buffer size in bytes (calculated)</TD
       
   211 ></TR
       
   212 ><TR
       
   213 ><TD
       
   214 ALIGN="LEFT"
       
   215 VALIGN="TOP"
       
   216 ><TT
       
   217 CLASS="STRUCTFIELD"
       
   218 ><I
       
   219 >callback(..)</I
       
   220 ></TT
       
   221 ></TD
       
   222 ><TD
       
   223 ALIGN="LEFT"
       
   224 VALIGN="TOP"
       
   225 >Callback function for filling the audio buffer</TD
       
   226 ></TR
       
   227 ><TR
       
   228 ><TD
       
   229 ALIGN="LEFT"
       
   230 VALIGN="TOP"
       
   231 ><TT
       
   232 CLASS="STRUCTFIELD"
       
   233 ><I
       
   234 >userdata</I
       
   235 ></TT
       
   236 ></TD
       
   237 ><TD
       
   238 ALIGN="LEFT"
       
   239 VALIGN="TOP"
       
   240 >Pointer the user data which is passed to the callback function</TD
       
   241 ></TR
       
   242 ></TBODY
       
   243 ></TABLE
       
   244 ><P
       
   245 ></P
       
   246 ></DIV
       
   247 ></DIV
       
   248 ><DIV
       
   249 CLASS="REFSECT1"
       
   250 ><A
       
   251 NAME="AEN6550"
       
   252 ></A
       
   253 ><H2
       
   254 >Description</H2
       
   255 ><P
       
   256 >The <SPAN
       
   257 CLASS="STRUCTNAME"
       
   258 >SDL_AudioSpec</SPAN
       
   259 > structure is used to describe the format of some audio data. This structure is used by <A
       
   260 HREF="sdlopenaudio.html"
       
   261 ><TT
       
   262 CLASS="FUNCTION"
       
   263 >SDL_OpenAudio</TT
       
   264 ></A
       
   265 > and <A
       
   266 HREF="sdlloadwav.html"
       
   267 ><TT
       
   268 CLASS="FUNCTION"
       
   269 >SDL_LoadWAV</TT
       
   270 ></A
       
   271 >. While all fields are used by <TT
       
   272 CLASS="FUNCTION"
       
   273 >SDL_OpenAudio</TT
       
   274 > only <TT
       
   275 CLASS="STRUCTFIELD"
       
   276 ><I
       
   277 >freq</I
       
   278 ></TT
       
   279 >, <TT
       
   280 CLASS="STRUCTFIELD"
       
   281 ><I
       
   282 >format</I
       
   283 ></TT
       
   284 >, <TT
       
   285 CLASS="STRUCTFIELD"
       
   286 ><I
       
   287 >samples</I
       
   288 ></TT
       
   289 > and <TT
       
   290 CLASS="STRUCTFIELD"
       
   291 ><I
       
   292 >channels</I
       
   293 ></TT
       
   294 > are used by <TT
       
   295 CLASS="FUNCTION"
       
   296 >SDL_LoadWAV</TT
       
   297 >. We will detail these common members here.</P
       
   298 ><DIV
       
   299 CLASS="INFORMALTABLE"
       
   300 ><A
       
   301 NAME="AEN6564"
       
   302 ></A
       
   303 ><P
       
   304 ></P
       
   305 ><TABLE
       
   306 BORDER="0"
       
   307 CLASS="CALSTABLE"
       
   308 ><TBODY
       
   309 ><TR
       
   310 ><TD
       
   311 ALIGN="LEFT"
       
   312 VALIGN="TOP"
       
   313 ><TT
       
   314 CLASS="STRUCTFIELD"
       
   315 ><I
       
   316 >freq</I
       
   317 ></TT
       
   318 ></TD
       
   319 ><TD
       
   320 ALIGN="LEFT"
       
   321 VALIGN="TOP"
       
   322 ><P
       
   323 >The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.</P
       
   324 ></TD
       
   325 ></TR
       
   326 ><TR
       
   327 ><TD
       
   328 ALIGN="LEFT"
       
   329 VALIGN="TOP"
       
   330 ><TT
       
   331 CLASS="STRUCTFIELD"
       
   332 ><I
       
   333 >format</I
       
   334 ></TT
       
   335 ></TD
       
   336 ><TD
       
   337 ALIGN="LEFT"
       
   338 VALIGN="TOP"
       
   339 ><P
       
   340 >Specifies the size and type of each sample element
       
   341 <P
       
   342 ></P
       
   343 ><DIV
       
   344 CLASS="VARIABLELIST"
       
   345 ><DL
       
   346 ><DT
       
   347 ><TT
       
   348 CLASS="LITERAL"
       
   349 >AUDIO_U8</TT
       
   350 ></DT
       
   351 ><DD
       
   352 ><P
       
   353 >Unsigned 8-bit samples</P
       
   354 ></DD
       
   355 ><DT
       
   356 ><TT
       
   357 CLASS="LITERAL"
       
   358 >AUDIO_S8</TT
       
   359 ></DT
       
   360 ><DD
       
   361 ><P
       
   362 >Signed 8-bit samples</P
       
   363 ></DD
       
   364 ><DT
       
   365 ><TT
       
   366 CLASS="LITERAL"
       
   367 >AUDIO_U16</TT
       
   368 > or <TT
       
   369 CLASS="LITERAL"
       
   370 >AUDIO_U16LSB</TT
       
   371 ></DT
       
   372 ><DD
       
   373 ><P
       
   374 >Unsigned 16-bit little-endian samples</P
       
   375 ></DD
       
   376 ><DT
       
   377 ><TT
       
   378 CLASS="LITERAL"
       
   379 >AUDIO_S16</TT
       
   380 > or <TT
       
   381 CLASS="LITERAL"
       
   382 >AUDIO_S16LSB</TT
       
   383 ></DT
       
   384 ><DD
       
   385 ><P
       
   386 >Signed 16-bit little-endian samples</P
       
   387 ></DD
       
   388 ><DT
       
   389 ><TT
       
   390 CLASS="LITERAL"
       
   391 >AUDIO_U16MSB</TT
       
   392 ></DT
       
   393 ><DD
       
   394 ><P
       
   395 >Unsigned 16-bit big-endian samples</P
       
   396 ></DD
       
   397 ><DT
       
   398 ><TT
       
   399 CLASS="LITERAL"
       
   400 >AUDIO_S16MSB</TT
       
   401 ></DT
       
   402 ><DD
       
   403 ><P
       
   404 >Signed 16-bit big-endian samples</P
       
   405 ></DD
       
   406 ><DT
       
   407 ><TT
       
   408 CLASS="LITERAL"
       
   409 >AUDIO_U16SYS</TT
       
   410 ></DT
       
   411 ><DD
       
   412 ><P
       
   413 >Either <TT
       
   414 CLASS="LITERAL"
       
   415 >AUDIO_U16LSB</TT
       
   416 > or <TT
       
   417 CLASS="LITERAL"
       
   418 >AUDIO_U16MSB</TT
       
   419 > depending on you systems endianness</P
       
   420 ></DD
       
   421 ><DT
       
   422 ><TT
       
   423 CLASS="LITERAL"
       
   424 >AUDIO_S16SYS</TT
       
   425 ></DT
       
   426 ><DD
       
   427 ><P
       
   428 >Either <TT
       
   429 CLASS="LITERAL"
       
   430 >AUDIO_S16LSB</TT
       
   431 > or <TT
       
   432 CLASS="LITERAL"
       
   433 >AUDIO_S16MSB</TT
       
   434 > depending on you systems endianness</P
       
   435 ></DD
       
   436 ></DL
       
   437 ></DIV
       
   438 ></P
       
   439 ></TD
       
   440 ></TR
       
   441 ><TR
       
   442 ><TD
       
   443 ALIGN="LEFT"
       
   444 VALIGN="TOP"
       
   445 ><TT
       
   446 CLASS="STRUCTFIELD"
       
   447 ><I
       
   448 >channels</I
       
   449 ></TT
       
   450 ></TD
       
   451 ><TD
       
   452 ALIGN="LEFT"
       
   453 VALIGN="TOP"
       
   454 >The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).</TD
       
   455 ></TR
       
   456 ><TR
       
   457 ><TD
       
   458 ALIGN="LEFT"
       
   459 VALIGN="TOP"
       
   460 ><TT
       
   461 CLASS="STRUCTFIELD"
       
   462 ><I
       
   463 >samples</I
       
   464 ></TT
       
   465 ></TD
       
   466 ><TD
       
   467 ALIGN="LEFT"
       
   468 VALIGN="TOP"
       
   469 >When used with <A
       
   470 HREF="sdlopenaudio.html"
       
   471 ><TT
       
   472 CLASS="FUNCTION"
       
   473 >SDL_OpenAudio</TT
       
   474 ></A
       
   475 > this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in <TT
       
   476 CLASS="PARAMETER"
       
   477 ><I
       
   478 >format</I
       
   479 ></TT
       
   480 > mulitplied by the number of channels. When the <SPAN
       
   481 CLASS="STRUCTNAME"
       
   482 >SDL_AudioSpec</SPAN
       
   483 > is used with <A
       
   484 HREF="sdlloadwav.html"
       
   485 ><TT
       
   486 CLASS="FUNCTION"
       
   487 >SDL_LoadWAV</TT
       
   488 ></A
       
   489 > <TT
       
   490 CLASS="STRUCTFIELD"
       
   491 ><I
       
   492 >samples</I
       
   493 ></TT
       
   494 > is set to 4096.</TD
       
   495 ></TR
       
   496 ></TBODY
       
   497 ></TABLE
       
   498 ><P
       
   499 ></P
       
   500 ></DIV
       
   501 ></DIV
       
   502 ><DIV
       
   503 CLASS="REFSECT1"
       
   504 ><A
       
   505 NAME="AEN6639"
       
   506 ></A
       
   507 ><H2
       
   508 >See Also</H2
       
   509 ><P
       
   510 ><A
       
   511 HREF="sdlopenaudio.html"
       
   512 ><TT
       
   513 CLASS="FUNCTION"
       
   514 >SDL_OpenAudio</TT
       
   515 ></A
       
   516 >,
       
   517 <A
       
   518 HREF="sdlloadwav.html"
       
   519 ><TT
       
   520 CLASS="FUNCTION"
       
   521 >SDL_LoadWAV</TT
       
   522 ></A
       
   523 ></P
       
   524 ></DIV
       
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